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Spatial and non-verbal sequences

Spotting the rule that makes a visual pattern grow.

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Some sequences are made of pictures instead of numbers: matchsticks, tiles, dots or shapes. In this lesson you will learn how to:

  • turn a picture pattern into a number sequence by counting
  • spot the new part that each pattern adds
  • see the rule in the picture, so you can find Pattern 20 or Pattern 100 without drawing it
  • work with patterns that grow faster and faster
  • find a shape far along a repeating pattern
  • spot what changes in a sequence of shapes, and what comes next
Dark blue: whole numbers Red: the new part of a pattern

1. Picture patterns

Key idea Each picture in a pattern is a term. Count the pieces in each picture, and the pictures become a number sequence, just like the ones in Lesson 5.1.

Example: matchstick squares

Pattern 1Pattern 2Pattern 3
Pattern1234
Matchsticks471013
New each time+3+3+3

Each new pattern adds one more square. That takes 3 more matchsticks (the red ones), so the rule is add 3. Pattern 4 has 10 + 3 = 13 matchsticks.

Tables and chairs

Pattern 1Pattern 2Pattern 3

Each new table brings 2 more chairs: 4, 6, 8. So 4 tables seat 8 + 2 = 10.

Matchstick triangles

Pattern 1Pattern 2Pattern 3

Each new triangle needs 2 more matchsticks: 3, 5, 7. Pattern 4 has 9.

Watch out A side that two squares share is one matchstick. Pattern 2 of the squares has 7 matchsticks, not 8.

2. Seeing the rule in the picture

Key idea To find a pattern far away, such as Pattern 20, look for two parts in the picture: a group that you add for every pattern number, and an extra part that every pattern has just once. Then the pattern number tells you how many groups there are.

Example: how many matchsticks in Pattern 20?

Pattern 4
  1. Look at Pattern 4. There is 1 red matchstick on the left, then a group of 3 for each square:1 + 3 + 3 + 3 + 3 = 13
  2. So the rule is:3 times the pattern number, then add 1
  3. Pattern 20 has 20 squares:3 × 20 = 60,   60 + 1 = 61
  4. Check it with a pattern you can count:Pattern 3 is 3 × 3 + 1 = 10
AnswerPattern 20 has 61 matchsticks

This is the times-table trick from Lesson 5.1. The picture shows you why it works: the 3 times table counts the groups, and the 1 is the extra matchstick.

A garden path

Pattern 1Pattern 2Pattern 3

Every grey tile has a white tile above it and below it: 2 for each grey tile. Each end has 3 more, so that is 6 extra. The rule is 2 times the pattern number, then add 6. Pattern 10 has 2 × 10 + 6 = 26 white tiles.

Backwards: which pattern uses 46 matchsticks?

Undo the rule. Take away the extra: 46 − 1 = 45. Then share the rest into groups of 3: 45 ÷ 3 = 15. It is Pattern 15.

Watch out Pattern 20 is not double Pattern 10. Pattern 10 has 31 matchsticks, but Pattern 20 has 61, not 62: there is still only one extra matchstick.

3. Patterns that grow faster

Key idea In some patterns the new part gets bigger every time. The steps are not all the same, but the steps make a pattern of their own. The picture shows you why.

Example: squares of tiles

Pattern 1Pattern 2Pattern 3Pattern 4
Pattern12345
Tiles1491625
New each time+3+5+7+9

Each new square adds an L shape of tiles (red). The L shapes have 3, 5, 7 and 9 tiles, going up by 2 each time. Pattern 5 has 16 + 9 = 25 tiles.

There is a quicker way too. Pattern 5 is 5 rows of 5, and 5 × 5 = 25. These are the square numbers from Lesson 1.7. Pattern 10 has 10 × 10 = 100 tiles.

Triangles of dots

Pattern 1Pattern 2Pattern 3Pattern 4

Each new row is one dot longer: add 2, then 3, then 4. Pattern 5 adds a row of 5: 10 + 5 = 15. The numbers 1, 3, 6, 10, 15 are called triangle numbers.

Rectangles of tiles

Pattern 1Pattern 2Pattern 3

Each pattern is one row more and one column more. Pattern 3 is 3 rows of 4. So Pattern 10 is 10 rows of 11: 10 × 11 = 110 tiles.

Watch out Pattern 10 of the squares is 10 × 10 = 100 tiles, not 10 × 2 = 20. A square number is a number times itself.

4. Repeating patterns

Key idea Some picture patterns repeat the same block over and over. Find the block and count how long it is. To find a shape far along, divide its position by the length of the block. The remainder tells you where in the block it lands.

Example: what is the 20th shape?

123456789
  1. The block is circle, triangle, square:3 shapes long
  2. Divide the position by 3 (Lesson 2.3):20 ÷ 3 = 6 remainder 2
  3. 6 whole blocks take you to the 18th shape. Then 2 more:the 2nd shape in the block
AnswerThe 20th shape is a triangle

Remainder 0

21 ÷ 3 = 7 remainder 0. The 21st shape is the end of the 7th block, so it is the last shape in the block: a square.

How many triangles in the first 20?

Each block has 1 triangle. 6 whole blocks give 6 triangles. The last 2 shapes are a circle and a triangle: 1 more. That makes 7.

Watch out A block can have the same shape twice. Circle, circle, star, circle, circle, star … has a block of 3, not 2. Check that your block really does repeat.

5. Shapes that turn and change

Key idea In a sequence of shapes, ask “What changes?” Look at one thing at a time: which way it points, which part is shaded, how many sides or dots, and whether it is dark or white.

Example: what comes next?

?
  1. What changes? The arrow turns each time:a quarter turn clockwise
  2. After left, a quarter turn clockwise points:up
  3. Four quarter turns make a whole turn, so it repeats every 4. The 22nd arrow?22 ÷ 4 = 5 remainder 2: it points right
AnswerThe next arrow points up

The shaded part moves round

The shaded quarter moves clockwise round the square, one quarter each time. Next it is back at the top left.

One more side each time

?

3 sides, 4 sides, 5 sides: next is a shape with 6 sides, a hexagon.

Two things change at once

?

One more side each time, and the shapes take turns: dark, white, dark. So the next shape has 6 sides and is white: a white hexagon. Check both changes before you pick an answer.

Watch out Clockwise is the way the hands of a clock go: from the top round to the right. The other way is anticlockwise. A shape that turns anticlockwise goes up, left, down, right.

The mistakes that cost marks

  1. Counting a shared side twice. Saying two matchstick squares in a row use 8 matchsticks. the side in the middle is one matchstick for both squares: 7.
  2. Using the first pattern as the step. Saying the squares go up by 4 because Pattern 1 has 4. the step is what each new pattern adds: 7 − 4 = 3.
  3. Doubling to get a pattern twice as far along. Saying Pattern 20 has 2 × 31 = 62 matchsticks. use the rule for Pattern 20 itself: 3 × 20 + 1 = 61.
  4. Forgetting the extra part. Saying Pattern 20 has 3 × 20 = 60 matchsticks. add the extra matchstick on the left: 61.
  5. Expecting every pattern to add the same amount. Saying the square after 1, 4, 9 has 12 tiles. the new parts grow: 3, 5, then 7. So it is 9 + 7 = 16.
  6. Forgetting what remainder 0 means. Saying the 21st shape of circle, triangle, square is a circle. 21 ÷ 3 = 7 remainder 0, so it is the last shape of a block: a square.
  7. Mixing up clockwise and anticlockwise. Turning an arrow from up to left when the sequence turns clockwise. clockwise goes the way the hands of a clock go: up, right, down, left.
  8. Only checking one change. Picking a hexagon of the wrong colour when the shapes also take turns dark and white. check every thing that changes before you choose.

Quick checklist

Tick each one when you can do it without help.

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